1/7/2024 0 Comments Star wars fallen orderI'm still holding out hope for DLC on a new planet. I think another one or two would have hit the sweet spot for me, but beggers can't be choosers. As it stands the only ones that are fully explorable are Bogano, Dathomir, Zeffo, and Kashyyyk. There's such diversity in their environments, and this can effect how you approach exploration.įor as amazing as the maps are, I would have liked to see more planets. Each has its own unique flora and fauna, and Kashyyyk is especially beautiful. Respawn designed iconic Star Wars locales along with entirely new ones made just for the game. To further heighten the comparisons to Tomb Raider, several of these puzzles are even in locations called tombs. This made its grand puzzles all the more satisfying to complete. They're still not perfect, and I found myself missing more jumps than I should have, but it felt much better than before. The timing issues I mentioned in my preview when it came to jumps and platforming seem to have been rectified to an extent. Because the difficulty can be changed at any time, you can bump it down to Padawan during a particularly hard boss fight and then adjust it back to Jedi Knight, or vice versa if you want boss battles to be difficult. I know games like this can turn people off people they're intimidating and not accessible to people of all skill levels. If the combat gets too frustrating or not challenging enough, you can change the difficulty options at any time between Padawan, Jedi Knight, Jedi Master, and Jedi Grandmaster. And yet it doesn't feel like Respawn "weakened" a Jedi, so to speak.Įverything about the combat feels tactical and purposeful. You're not overpowered even regular Stormtroopers pose a threat in small groups. Everything about the combat feels tactical and purposeful. You can't get away with just going on the offensive. It's certainly easier and more forgiving, but if you play on normal, the combat requires precise timing, parries, blocks, and dodges. It does feel as if a souls-like and Star Wars made a baby. This game comes pretty close to classic, but the frustration needs to be dialled down.As old as it gets to compare this to Sekiro or Dark Souls, the comparisons are appropriate. Examining one room for twenty minutes isn't my idea of a good time, nor is repeatedly failing an impossible jump because I'm new to the game and don't realise I'll be coming back to the location later with more powers. I'd ask EA to make the cutesier problems a bit less obstuse. I learned to enjoy this aspect - apart from one or two scenes I simply couldn't crack without YouTube. Not only is the combat trickier and less intuitive, but there is far more head-scratching and problem-solving to be tackled simply to get from A to B. As an Assassin's Creed aficionado, I quickly learned that the third-person mayhem of Fallen Order is only superficially similar to AC Odyssey, et al. They don't always enrich and can simply frustrate. Please give the gamer the choice about whether they want to watch the cinematic links. Second - interminable cut-scenes that go on and on and on and can't be skipped. An unfortunate effect of all this is that a cagey, defensive combat style which avoids frequent death and tedious back-tracking also stops you generating and using the force powers which are really the key appeal of the game. Even on my second run-through, I can't nail a boss scene without taking it all the way down to kindergarten level. I learned the game's ways eventually but I'm still mostly limited to 'Jedi Knight' level. It's just too difficult to time parries and use force powers - particularly against animals - without getting killed, a lot. That said, I'm generally far above the easy-peasy modes, which is where I spend a lot of my Fallen Order time. I'm an old fart and my gamer reflexes are very mid-table by some standards. If EA is planning more like this, I'd like to offer some constructive criticism. That said, the game is not without its problems. As a fan of old titles like 'Knight of the Old Republic', a single-player, immersive adventure like this was just the ticket for me. Thanks to EA for bringing the world a Star Wars game that is more than just a bitty, online-only punch-up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |